import { WuXingType } from "js/typeDefine/typeDefine";

export default {
    list: [
        {
            name:'金之力',
            wuxing: { 
                [WuXingType.Jin]: 4,
                [WuXingType.Mu]: 0,
                [WuXingType.Shui]: 0,
                [WuXingType.Huo]: 0,
                [WuXingType.Tu]: 1,
            },
            attris: [
                {name: 'maxHp', value: [10,0]},
                {name: 'crit', value: [20,1]},
                {name: 'hit', value: [20,1]},
                {name: 'critHurt', value: [2,1]},
                {name: 'attack', value: [3,0]}
            ]
        },
        {
            name:'木之力',
            wuxing: {
                [WuXingType.Jin]: 0,
                [WuXingType.Mu]: 4,
                [WuXingType.Shui]: 1,
                [WuXingType.Huo]: 0,
                [WuXingType.Tu]: 0,
            },
            attris: [
                {name: 'antiCrit', value: [20,1]},
                {name: 'recover', value: [2,0]},
                {name: 'maxHp', value: [10,0]},
                {name: 'blood', value: [10,1]},
                {name: 'wsDefRate', value: [10,1]}
            ]
        },
        {
            name:'水之力',
            wuxing: {
                [WuXingType.Jin]: 1,
                [WuXingType.Mu]: 0,
                [WuXingType.Shui]: 4,
                [WuXingType.Huo]: 0,
                [WuXingType.Tu]: 0,
            },
            attris: [
                {name: 'def', value: [5,0]},
                {name: 'hurtPer', value: [200,1]},
                {name: 'hit', value: [20,1]},
                {name: 'recover', value: [2,0]},
                {name: 'beatBackRate', value: [10,1]}
            ]
        },
        {
            name:'火之力',
            wuxing: {
                [WuXingType.Jin]: 0,
                [WuXingType.Mu]: 1,
                [WuXingType.Shui]: 0,
                [WuXingType.Huo]: 4,
                [WuXingType.Tu]: 0,
            },
            attris: [
                {name: 'hit', value: [20,1]},
                {name: 'dodge', value: [20,1]},
                {name: 'antiCrit', value: [20,1]},
                {name: 'poison', value: [5,0]},
                {name: 'speed', value: [10,1]}
            ]
        },
        {
            name:'土之力',
            wuxing: {
                [WuXingType.Jin]: 0,
                [WuXingType.Mu]: 0,
                [WuXingType.Shui]: 0,
                [WuXingType.Huo]: 1,
                [WuXingType.Tu]: 4,
            },
            attris: [
                {name: 'maxHp', value: [10,0]},
                {name: 'maxHp', value: [10,0]},
                {name: 'recover', value: [2,0]},
                {name: 'fanTan', value: [60,1]},
                {name: 'reduceHurtPer', value: [20,1]}
            ]
        },
        {
            name:'全能之力',
            wuxing: {
                [WuXingType.Jin]: 1,
                [WuXingType.Mu]: 1,
                [WuXingType.Shui]: 1,
                [WuXingType.Huo]: 1,
                [WuXingType.Tu]: 1,
            },
            attris: [
                {name: 'maxHp', value: [10,0]},
                {name: 'def', value: [5,0]},
                {name: 'hit', value: [20,1]},
                {name: 'hurtPer', value: [200,1]},
                {name: 'crit', value: [20,1]}
            ]
        },
    ]
}